Operation Dreadful Grave

Genre : Turn-Based Strategy, Prototype
Language : C#, Unity

Operation Dreadful Grave was developed during a two day game jam at the Technische Universität München. It features various units, a combat system and a tile based map. The map is set in a tabletop like environment.

Screenshots

Participants

Valentin Beck

Programming
Gameplay

Theobald Beyer

Programming
Procedural Generation
Shaders / Graphics
Design

Daniel Frejek

Programming
Hardware
IoT

Steen Müller

Programming
AI
VR