Dragon Quest

Genre : Brawler
Language : C#, Unity

Dragon Quest was developed during a two day semester game jam. Besides parts of our FireSpark Team, two other Students were involved (Katharina Bause and Christoph Winter).

The topic of the game jam was prejudices. Our game changed the typical narrative of a story game so that we fight for the typical evil dragon and for the rats versus the humans in a house. The game features brawl action in a isometric perspective and a short introductionary storyline.

Download

You can download the game here.

But Be aware that this is just a prototype, there is no tutorial and most often no tooltips.

Participants

Valentin Beck

Programming
Gameplay

Steen Müller

Programming
AI
VR

Theobald Beyer

Programming
Procedural Generation
Shaders / Graphics
Design