Frontview from the first level
Genre : Adventure, Racing Game, Prototype
Language : C#, Unity3D
BMW World Adventures was developed during the "Digitale Darstellungsmethoden - Interaktive Visualisierung" lecture by Annette, Daniel, Lukas, Thomas, Patrick, Birant and Steen. During this lecture you choose one building and show different architectural designs in various levels. The first two levels feature adventure like mechanics and stealth mechanics. In the third level you use a car and race on a racing track.
The game was developed for the Occulus Rift and used the hydra control system.
Drone from the second level
in vehicle view in the third level