BMW World Adventure

Frontview from the first level

Genre : Adventure, Racing Game, Prototype
Language : C#, Unity3D

BMW World Adventures was developed during the "Digitale Darstellungsmethoden - Interaktive Visualisierung" lecture by Annette, Daniel, Lukas, Thomas, Patrick, Birant and Steen. During this lecture you choose one building and show different architectural designs in various levels. The first two levels feature adventure like mechanics and stealth mechanics. In the third level you use a car and race on a racing track.

The game was developed for the Occulus Rift and used the hydra control system.

Screenshots

Drone from the second level

in vehicle view in the third level

Participants

Steen Müller

Programming
AI
VR