Arin46

Genre : Spaceshooter
Language : C#, Unity

Arin46 was developed as a five days project in our free time at the end of the semester within the scope of the Nachprojekte 2016 at TUM. Besides our FireSpark Team, two other persons were involved (Eric and Martin).

Arin46 is a space shooter where you have to deliver pizza to space residents while being attacked by enemy spaceships.

The asteroids in the game are created by using the data of a 3 dimensional perlin noise with a falloff function as masspoints. With the help of the marching cube algorithm the asteroids are visualized. Collisions between asteroids are physics based but were simplified to reduce computational load.

Download

You can download the game here.

But Be aware that this is just a prototype, there is no tutorial and most often no tooltips. Also it is just available in German.

Tips for Playing

Get pizzas from the pizza station and deliver them to the space houses. Don't die to the mean pizza thiefs.

Participants

Valentin Beck

Programming
Gameplay

Steen Müller

Programming
AI
VR

Theobald Beyer

Programming
Procedural Generation
Shaders / Graphics
Design

Daniel Frejek

Programming
Hardware
IoT