I'm a programmer from Munich.
Ever since I was a little child I loved videogames. I’m fascinated about the unlimited possibilities of videogames, especially the visionary worlds that can be explored and the different figures you can play: Explore a universe, slay monsters, manage a city or do whatever you like.
When I realized that I have a lot of fun in programming, I decided that I want to program games myself. I want to create games where players can experience the feelings and emotions that I enjoy every time I play an exciting videogame.
During our various projects, which can be found at the bottom of my page, I enjoyed most that we were able to experience all the different aspects of making games. I appreciate to develope the gameplay, enemy AI, path finding, UI, levels of the game, puzzles, sound, and even sometimes 3D-models. It is not like I am super focused on one aspect of games, I really appreciate all of them, some more than others of course, and how they work together to form a whole game.
Apart from games, I am interested in machine learning which was a main topic in my bachelor thesis with the title "Design and implementation of an automated network simulation with network optimization through the usage of evolutionary algorithms in automotive networks".
After high school, I started in 2012 the bachelor’s degree program Games Engineering at the Technical University Munich. In 2015 I was awarded the Bachelor Informatics: Games Engineering. The title of my bachelor thesis is "Design and implementation of an automated network simulation with network optimization through the
usage of evolutionary algorithms in automotive networks". Then I continued with the master’s degree program Games Engineering at the Technical University Munich. In 2018 I was awarded the Master Informatics: Games Engineering. The title of my master thesis is "Using Photogrammetry and Augmented Reality for Virtual Reconstruction of Ancient Statues". My master thesis can be found as project at the bottom of this page.
The majority of our projects were created by using the Unity3D-engine and C#, so that I have a profound experience with these tools. I also worked with C++ and OpenGL for our firespark game. Furthermore I worked with C/C++ and OpenGL for my master thesis. Additionally, I like python, which I used for implementing the program that I developed during my bachelor thesis.
During my studies I also worked 2 years for the e.solutions GmbH in Ingolstadt which develops software for infotainment solutions in cars for the Volkswagen Group. I worked mainly on a website based on Node.js and I wrote CppUnit tests for a mobile phone interface to the infotainment of a car.
You can contact me: beck@firespark.de!